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Text File  |  1995-05-16  |  5.3 KB  |  266 lines

  1. WW3DLightBrowser = {
  2.     SUPERCLASS = NXBrowser;
  3. };
  4. FirstResponder = {
  5.     ACTIONS = {
  6.     };
  7.     SUPERCLASS = Object;
  8. };
  9. WW3DShapeBrowser = {
  10.     ACTIONS = {
  11.     singleClick:;
  12.     };
  13.     OUTLETS = {
  14.     ribWell;
  15.     shapeControlPanel;
  16.     };
  17.     SUPERCLASS = NXBrowser;
  18. };
  19. RIBShadingRate = {
  20.     ACTIONS = {
  21.     };
  22.     OUTLETS = {
  23.     };
  24.     SUPERCLASS = RIBCommand;
  25. };
  26. WW3DWell = {
  27.     ACTIONS = {
  28.     decrement:;
  29.     takeShotOutputTypeFromMatrix:;
  30.     dumpEve:;
  31.     takeShowSelectedShape:;
  32.     takeCurrentShapeTransformMatrix:;
  33.     takeSceneClockSkip:;
  34.     takeShotLength:;
  35.     windowWillResize:;
  36.     takeExposureLengthAsStrobe:;
  37.     takeDiColor:;
  38.     takeLowRezTesselation:;
  39.     takeFOV:;
  40.     findLastSampleAndSetMark:;
  41.     takeBeepWhenDone:;
  42.     takeSceneClockIncrement:;
  43.     takeFocalDistance:;
  44.     takeShadingRate:;
  45.     takeCurrentIsVisible:;
  46.     setCurrentShapeTransformMatrixToIdentity:;
  47.     takeIgnoreLights:;
  48.     addSurfaceShader:;
  49.     takeSuColor:;
  50.     rewind:;
  51.     takeTrackballAffectsFromMatrix:;
  52.     sendStringToShapes:;
  53.     takeRenderCurrentAsBox:;
  54.     takeCameraPreTransformMatrix:;
  55.     takeUseRendribInstead:;
  56.     takeDrawOriginForSelectedShape:;
  57.     pause:;
  58.     takeTreatTransformBeginLikeAttributeBegin:;
  59.     takeAspectRatioFromMatrix:;
  60.     takeRenderWorldAsBox:;
  61.     dumpShot:;
  62.     empty:;
  63.     takeSceneClockTime:;
  64.     takeInitialImage:;
  65.     dump3DTextScene:;
  66.     addDisplacementShader:;
  67.     addShape:;
  68.     dumpScene:;
  69.     takeShotStartTime:;
  70.     cameraParametersWereUpdated:;
  71.     takeReuseImageView:;
  72.     takeIgnoreShadingRate:;
  73.     setCameraPreTransformMatrixToIdentity:;
  74.     takeFrameNumber:;
  75.     removeDisplacementShader:;
  76.     removeDefaultLights:;
  77.     takeExposureLengthAsFilm:;
  78.     addShader:;
  79.     takeFirmTransforms:;
  80.     play:;
  81.     takeBinaryRIB:;
  82.     takeExposureLength:;
  83.     takeApplyShadersDirectlyToCurrentShape:;
  84.     takeFStop:;
  85.     takeSelectedColor:;
  86.     dumpRIB:;
  87.     takeWorldIsVisible:;
  88.     saveImage:;
  89.     renderItUsing3DKit:;
  90.     removeSurfaceShader:;
  91.     fastForward:;
  92.     takeStatusText:;
  93.     increment:;
  94.     takeProjectionTypeFromMatrix:;
  95.     takeEyePoint:;
  96.     updateCameraInspector:;
  97.     takeRenderStyleFromMatrix:;
  98.     takeAspectRatio:;
  99.     takeWellBackgroundColor:;
  100.     dumpInventor:;
  101.     takeUnselectedColor:;
  102.     takeFramesPerSecond:;
  103.     takeIgnoreColors:;
  104.     takeIgnoreShaders:;
  105.     restoreDefaultLights:;
  106.     takeRollAngle:;
  107.     takeSceneClockSamplesPerSecond:;
  108.     takeTrackballXYZFromMatrix:;
  109.     takeFocalLength:;
  110.     takeInitialGeometry:;
  111.     sendStringToCamera:;
  112.     takeMark:;
  113.     takeTreatAttributeBeginLikeStartShape:;
  114.     takeMovingRenderStyleFromMatrix:;
  115.     takeSceneClockMark:;
  116.     renderItBlocking:;
  117.     takeTesselation:;
  118.     takeExposureLengthFactor:;
  119.     takeLookAt:;
  120.     takeExposureLengthPercentage:;
  121.     takeSceneClockRatio:;
  122.     replaceWorldShape:;
  123.     takeExposureLengthAsVideo:;
  124.     };
  125.     OUTLETS = {
  126.     lightIntensityColorSlider;
  127.     shaderLightView;
  128.     lightInspectorTrackballAffectsMatrix;
  129.     lightBeamDistribution;
  130.     frameNumberText;
  131.     sceneClockRatioText;
  132.     shapeInterpTextField;
  133.     imageViewWindow;
  134.     sceneClockSamplesPerSecondText;
  135.     rollAngleText;
  136.     selectedColorWell;
  137.     applyShadersDirectlyToCurrentShapeSwitch;
  138.     lightIntensityText;
  139.     rightLightIntensityText;
  140.     spotLightView;
  141.     z_infoWindow;
  142.     lightConeAngle;
  143.     z_lightWindow;
  144.     lightShaderAttributeMatrix;
  145.     statusText;
  146.     shadingRateText;
  147.     ignoreColorsSwitch;
  148.     lightCastsShadow;
  149.     binaryRIBSwitch;
  150.     exposureLengthStrobeSwitch;
  151.     renderWorldAsBoxSwitch;
  152.     showSelectedShapeSwitch;
  153.     leftLightState;
  154.     fStopText;
  155.     leftLightIntensityText;
  156.     ambientLightIntensity;
  157.     ambientLightState;
  158.     viewPointMatrix;
  159.     ambientLightIntensityText;
  160.     currentIsVisibleSwitch;
  161.     rightLightColor;
  162.     customAspectRatioText;
  163.     drawOriginForSelectedShapeSwitch;
  164.     eyePointMatrix;
  165.     lightConeDelta;
  166.     treatAttributeBeginLikeStartShapeSwitch;
  167.     wellControlPanelSwitchView;
  168.     useRendribInsteadSwitch;
  169.     shotOutputTypeMatrix;
  170.     camera;
  171.     ribParser;
  172.     renderStyleMatrix;
  173.     framesPerSecondText;
  174.     suParmScrollView;
  175.     renderCurrentAsBoxSwitch;
  176.     fovText;
  177.     sceneClockSkipText;
  178.     tesselationText;
  179.     firmTransformsSwitch;
  180.     lightInspectorCamera;
  181.     shotStartTimeText;
  182.     pointLightView;
  183.     renderHistoryText;
  184.     wellControlPanel;
  185.     movingRenderStyleMatrix;
  186.     sceneClockMarkText;
  187.     trackballAffectsMatrix;
  188.     totalFrameCountText;
  189.     exposureLengthFilmSwitch;
  190.     treatTransformBeginLikeAttributeBeginSwitch;
  191.     shotLengthText;
  192.     exposureLengthPercentageText;
  193.     ribCommandsMatrix;
  194.     focalDistanceText;
  195.     z_cameraWindow;
  196.     ignoreLightsSwitch;
  197.     sceneClock;
  198.     rightLightState;
  199.     z_ribWindow;
  200.     transformMatrix;
  201.     boundingBoxMatrix;
  202.     exposureLengthText;
  203.     focalLengthText;
  204.     beepWhenDoneSwitch;
  205.     diParmView;
  206.     worldIsVisibleSwitch;
  207.     suParmNameMatrix;
  208.     diParmNameMatrix;
  209.     unselectedColorWell;
  210.     lightNameMatrix;
  211.     backgroundColorWell;
  212.     fovSlider;
  213.     exposureLengthSlider;
  214.     z_shapeWindow;
  215.     reuseImageViewSwitch;
  216.     suNameText;
  217.     exposureLengthVideoSwitch;
  218.     shapeBrowser;
  219.     aspectRatioMatrix;
  220.     suParmView;
  221.     delegate;
  222.     diParmScrollView;
  223.     sceneClockIncrementText;
  224.     lowRezTesselationText;
  225.     cameraInterpTextField;
  226.     ribCommandInspectorPanel;
  227.     diNameText;
  228.     sceneClockControlPanel;
  229.     leftLightColor;
  230.     z_tclWindow;
  231.     ambientLightColor;
  232.     ignoreShadingRateSwitch;
  233.     sceneClockTimeText;
  234.     trackballXYZMatrix;
  235.     projectionTypeMatrix;
  236.     shadingRateSlider;
  237.     sceneClockButtonMatrix;
  238.     cameraHistoryText;
  239.     imageView;
  240.     rightLightIntensity;
  241.     ignoreShadersSwitch;
  242.     leftLightIntensity;
  243.     shapeHistoryText;
  244.     cameraTransformMatrix;
  245.     distantLightView;
  246.     };
  247.     SUPERCLASS = View;
  248. };
  249. WWSceneClock = {
  250.     ACTIONS = {
  251.     play:;
  252.     decrement:;
  253.     takeSamplesPerSecond:;
  254.     takeIncrement:;
  255.     takeCurrentTime:;
  256.     rewind:;
  257.     pause:;
  258.     takeSkip:;
  259.     fastForward:;
  260.     increment:;
  261.     };
  262.     OUTLETS = {
  263.     };
  264.     SUPERCLASS = Object;
  265. };
  266.